Archive for October, 2009

Left 4 Dead 2 Demo Servers

Wednesday, October 28th, 2009

I think I’ve managed to set up a forked L4D2 Demo dedicated server with 10 instances, though I’m not yet sure if it works or not. If you have access to the demo and are a PRC member, please try the following IP addresses:

  • 87.117.228.64:27015
  • 87.117.228.64:27016
  • 87.117.228.64:27017
  • 87.117.228.64:27018
  • 87.117.228.64:27019
  • 87.117.228.64:27020
  • 87.117.228.64:27021
  • 87.117.228.64:27022
  • 87.117.228.64:27023
  • 87.117.228.64:27024

Happy L4D2 demo playing!

Note: to use these servers on Demo Night, please put the following in your autoexec.cfg:

mm_dedicated_force_servers "87.117.228.64:27015,87.117.228.64:27016,87.117.228.64:27017,87.117.228.64:27018,87.117.228.64:27019,87.117.228.64:27020,87.117.228.64:27021,87.117.228.64:27022,87.117.228.64:27023,87.117.228.64:27024"

This will grab you the first free server available. You can find this file (or you may need to create it) here:

C:\Program Files\Steam\steamapps\common\left 4 dead 2 demo\left4dead2\cfg

New 18-way Super Versus 16-way UNREST

Monday, October 5th, 2009

Yesterday we scheduled, in a very impromptu manner, a match of 16-way versus. I quickly setup a server using the UNREST mod, but we found that it changed too much of the game (crawling survivors for one) and we couldn’t get it to work with more than 16 players, ending up with 2 spectators.

So I was playing around today and I think I’ve found a better mod, L4D Super Versus, which increases the team slots and optionally plays with tank HP, medkits, and horde size. So, we now have an 18-way versus server in true PRC style:


This server cannot be joined from a lobby, you can only join using connect 87.117.228.63:27019 from a console. The server is set up as 9v9 and in addition to the standard plugins from the other servers has much larger zombie hordes, additional healthpacks for the extra players, increased tank HP, and parts of the CEVO config (mostly to guarantee tanks).

UPDATE: I’ve had to go back to using UNREST since Super Versus unfortunately has quite a few issues. UNREST isn’t perfect in many ways, but it works and it works well, so we’ll stick with it.